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Link between worlds zelda model
Link between worlds zelda model











link between worlds zelda model

The game was released in Europe, North America, and Australia in November of 2013 before seeing its domestic launch the following December. Even its English title, The Legend of Zelda: A Link Between Worlds made its connection to A Link to the Past quite clear, following a similar naming convention. As if to erase any doubt, the game was to be titled The Legend of Zelda: Triforce of the Gods 2 in Japan. Having taken several cues from A Link to the Past, there was only one logical thing to do with this installment: make it a sequel to the 1991 classic. The release date was scheduled for late 2013. It was in April of 2013 during a Nintendo Direct presentation that the company made known the existence of this new Zelda installment.

link between worlds zelda model

Even better, two of those core members made a return with Mr. Miyamoto ensued, and the project was allowed to proceed in earnest in July of 2012. Converting the two-dimensional landforms into a three-dimensional space, they began testing the feature extensively. The shift in perspective would be complemented by the stereoscopic capabilities of the 3DS. Aonuma proposed combining the mechanic with the top-down perspective and landforms of A Link to the Past. Miyamoto then proposed basing the game off of A Link to the Past – known domestically as Triforce of the Gods. Tominaga then planned to create fifty more small dungeons to further utilize the wall-entering mechanic, but Mr. Shikata left off, refining the system for entering walls and designing small dungeons – all of which were presented to Mr. Aonuma decided to personally revive the project without its core members – thirteen months after it had been shelved. Mouri still in the middle of developing Wii U games, Mr. Aonuma elected to revisit the idea of Link entering walls. Having heard of the prototype created by three former members of the Spirit Tracks team, Mr. Fans were highly enthusiastic about the remake, and as a result, the demand for a new, original Zelda installment for the console grew. Among its own launch titles was a remake of Ocarina of Time. Nintendo’s newest handheld console, the 3DS, was launched earlier that year.

Meanwhile, after Skyward Sword was released in November of 2011, series producer Eiji Aonuma began thinking about the future of the franchise. The trio disbanded, and any further development of this game ceased. As a result, core members of the development team were quickly reassigned to work on launch titles for this new console. Nintendo was preparing to launch the Wii U in 2012. However, another major setback two weeks later prevented this from happening. To their delight, he approved of the new concept and was more than happy to see the project through. It was around October of 2010 that the trio presented the prototype to Mr. As they considered the new game to be an extension of the DS installments, the prototype used the same viewpoint and art style as Spirit Tracks. It was through seeing it in action that they truly grasped the idea’s potential for both puzzles and exploration. Mouri created a prototype to demonstrate the mechanic. Shikata proposed an interesting question: what if Link could enter walls? A day later, Mr. Realizing they couldn’t proceed with this concept, they decided to rethink the concept of the game from the ground up. Miyamoto felt it “ like an idea twenty years old”. Six months into the project, they presented their idea to Shigeru Miyamoto. They originally intended to build a game around the theme of “communication”. Three members of the Spirit Tracks team, including Hiromasa Shikata and Shiro Mouri, opted to begin work on a completely different project that would bear the Zelda banner. Once Spirit Tracks saw its release, a majority of its development team were immediately assigned to work on the game that would become Skyward Sword. When the staff desired to move on and work on a new console installment, the release date was rescheduled to the end of 2009. The Legend of Zelda: Spirit Tracks was originally slated for a 2010 release.













Link between worlds zelda model